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Concepts

Crash Course

Learn the core Rivet Actors model through durable state, typed actions, realtime events, connections, and client integration.

Features

  • Long-Lived, Stateful Compute: Each unit of compute is like a tiny server that remembers things between requests – no need to re-fetch data from a database or worry about timeouts. Like AWS Lambda, but with memory and no timeouts.
  • Blazing-Fast Reads & Writes: State lives in memory next to your code, so reads are instant and writes return without waiting on a separate database. Every actor’s data is persisted to a durable, replicated volume, so it survives restarts and moves between nodes.
  • Realtime: Update state and broadcast changes in realtime with WebSockets. No external pub/sub systems, no polling – just built-in low-latency events.
  • Infinitely Scalable: Automatically scale from zero to millions of concurrent actors. Pay only for what you use with instant scaling and no cold starts.
  • Fault Tolerant: Built-in error handling and recovery. Actors automatically restart on failure while preserving state integrity and continuing operations.

When to Use Rivet Actors

  • AI agents & sandboxes: multi-step toolchains, conversation memory, sandbox orchestration.
  • Multiplayer or collaborative apps: CRDT docs, shared cursors, realtime dashboards, chat.
  • Workflow automation: background jobs, cron, rate limiters, durable queues, backpressure control.
  • Data-intensive backends: geo-distributed or per-tenant databases, in-memory caches, sharded SQL.
  • Networking workloads: WebSocket servers, custom protocols, local-first sync, edge fanout.

Minimal Project

Backend

index.ts

import { actor, event, setup } from "rivetkit";
import { db } from "rivetkit/db";

const counter = actor({
	db: db({
		onMigrate: async (db) => {
			await db.execute(
				"CREATE TABLE IF NOT EXISTS counter (id INTEGER PRIMARY KEY CHECK (id = 1), count INTEGER NOT NULL)",
			);
			await db.execute("INSERT OR IGNORE INTO counter (id, count) VALUES (1, 0)");
		},
	}),
	events: {
		count: event<number>(),
	},
	actions: {
		increment: async (c, amount: number) => {
			const [{ count }] = await c.db.execute<{ count: number }>(
				"UPDATE counter SET count = count + ? WHERE id = 1 RETURNING count",
				amount,
			);
			c.broadcast("count", count);
			return count;
		},
	},
});

export const registry = setup({
	use: { counter },
});

registry.start();

Client Docs

Use the client SDK that matches your app:

Actor Quick Reference

State

Store data that must survive restarts, crashes, and deployments in the actor’s embedded SQLite database. Change it with one atomic statement such as UPDATE ... RETURNING instead of reading a value and writing it back, because concurrent actions can interleave at every await. The database is persisted on Rivet Cloud or Rivet self-hosted, so it survives restarts if the current process crashes or exits.

Static Initial Value

import { actor } from "rivetkit";
import { db } from "rivetkit/db";

const counter = actor({
	db: db({
		onMigrate: async (db) => {
			await db.execute(
				"CREATE TABLE IF NOT EXISTS counter (id INTEGER PRIMARY KEY CHECK (id = 1), count INTEGER NOT NULL)",
			);
			await db.execute("INSERT OR IGNORE INTO counter (id, count) VALUES (1, 0)");
		},
	}),
	actions: {
		increment: async (c) => {
			// Update and read the count in one atomic statement
			const [{ count }] = await c.db.execute<{ count: number }>(
				"UPDATE counter SET count = count + 1 WHERE id = 1 RETURNING count",
			);
			return count;
		},
	},
});

Seed From Input

import { actor } from "rivetkit";
import { db } from "rivetkit/db";

const counter = actor({
  db: db({
    onMigrate: async (db) => {
      await db.execute(
        "CREATE TABLE IF NOT EXISTS counter (id INTEGER PRIMARY KEY CHECK (id = 1), count INTEGER NOT NULL)",
      );
    },
  }),
  // Seed the initial row from input once, when the actor is first created
  onCreate: async (c, input: { start?: number }) => {
    await c.db.execute("INSERT INTO counter (id, count) VALUES (1, ?)", input.start ?? 0);
  },
  actions: {
    increment: async (c) => {
      const [{ count }] = await c.db.execute<{ count: number }>(
        "UPDATE counter SET count = count + 1 WHERE id = 1 RETURNING count",
      );
      return count;
    },
  },
});

Documentation

Keys

Keys uniquely identify actor instances. Use compound keys (arrays) for hierarchical addressing:

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const chatRoom = actor({
	actions: {
		getRoomInfo: (c) => ({ org: c.key[0], room: c.key[1] }),
	},
});

const registry = setup({ use: { chatRoom } });
const client = createClient<typeof registry>("http://localhost:6420");

// Compound key: [org, room]
client.chatRoom.getOrCreate(["org-acme", "general"]);

// Access key inside actor via c.key

Don’t build keys with string interpolation like "org:${userId}" when userId contains user data. Use arrays instead to prevent key injection attacks.

Documentation

Input

Pass initialization data when creating actors. Input is only available in onCreate, so store it in SQLite if you need it later.

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";
import { db } from "rivetkit/db";

const game = actor({
	db: db({
		onMigrate: async (db) => {
			await db.execute(
				"CREATE TABLE IF NOT EXISTS game (id INTEGER PRIMARY KEY CHECK (id = 1), mode TEXT NOT NULL)",
			);
		},
	}),
	onCreate: async (c, input: { mode: string }) => {
		// Store input in SQLite for later access
		await c.db.execute("INSERT INTO game (id, mode) VALUES (1, ?)", input.mode);
	},
	actions: {
		getMode: async (c) => {
			const rows = (await c.db.execute("SELECT mode FROM game WHERE id = 1")) as {
				mode: string;
			}[];
			return rows[0].mode;
		},
	},
});

const registry = setup({ use: { game } });
const client = createClient<typeof registry>("http://localhost:6420");

// Client usage
const gameHandle = client.game.getOrCreate(["game-1"], {
	createWithInput: { mode: "ranked" },
});

Documentation

Temporary Variables

Temporary data that doesn’t survive restarts. Use for non-serializable objects (event emitters, connections, etc).

Static Initial Vars

import { actor } from "rivetkit";

const counter = actor({
	vars: { count: 0, lastAccess: 0 },
	actions: {
		increment: (c) => {
			c.vars.lastAccess = Date.now();
			return c.vars.count += 1;
		},
	},
});

Dynamic Initial Vars

import { actor } from "rivetkit";

const counter = actor({
  createVars: () => ({
    count: 0,
    emitter: new EventTarget(),
  }),
  actions: {
    increment: (c) => {
      c.vars.emitter.dispatchEvent(new Event("change"));
      return c.vars.count += 1;
    },
  },
});

Documentation

Actions

Actions are the primary way clients and other actors communicate with an actor.

import { actor } from "rivetkit";

const counter = actor({
	vars: { count: 0 },
	actions: {
		increment: (c, amount: number) => (c.vars.count += amount),
		getCount: (c) => c.vars.count,
	},
});

Actions can be nested to group related behavior. For example, handle.users.add("Ada") calls the low-level action name users.add.

Documentation

Events & Broadcasts

Events enable real-time communication from actors to connected clients.

import { actor, event } from "rivetkit";

const chatRoom = actor({
	events: {
		newMessage: event<{ text: string }>(),
	},
	actions: {
		sendMessage: (c, text: string) => {
			// Broadcast to ALL connected clients
			c.broadcast("newMessage", { text });
		},
	},
});

Documentation

Connections

Access the current connection via c.conn or all connected clients via c.conns. Use c.conn.id to securely identify who is calling an action. c.conn is only available for actions invoked through a connected client; stateless actor-handle calls run without a connection, so guard against that. Track per-connection data in c.vars keyed by conn.id: add it in onConnect from the parameters the client passed, and remove it in onDisconnect.

Generated Per Connection

import { actor } from "rivetkit";

const chatRoom = actor({
	// Per-connection data, keyed by connection ID
	createVars: () => ({ visitors: new Map<string, number>() }),
	onConnect: (c, conn) => {
		c.vars.visitors.set(conn.id, Math.random());
	},
	onDisconnect: (c, conn) => {
		c.vars.visitors.delete(conn.id);
	},
	actions: {
		whoAmI: (c) => c.vars.visitors.get(c.conn.id),
	},
});

From Connection Params

import { actor } from "rivetkit";

const chatRoom = actor({
  // Per-connection data, keyed by connection ID
  createVars: () => ({ users: new Map<string, { userId: string }>() }),
  // Params are passed from the client when it connects
  onConnect: (c, conn) => {
    const params = conn.params as { userId: string };
    c.vars.users.set(conn.id, { userId: params.userId });
  },
  onDisconnect: (c, conn) => {
    c.vars.users.delete(conn.id);
  },
  actions: {
    // Access the current connection's data and params
    whoAmI: (c) => ({
      user: c.vars.users.get(c.conn.id),
      params: c.conn.params,
    }),
    // Iterate all connections with c.conns
    notifyOthers: (c, text: string) => {
      for (const conn of c.conns.values()) {
        if (conn !== c.conn) conn.send("notification", { text });
      }
    },
  },
});

Documentation

Background Tasks

Start long-running background work, such as a tick loop, from onWake. onWake runs on every start, so the task restarts after a sleep or crash. The task stops when c.abortSignal fires, and onSleep waits for it. A background task does not keep the actor awake, so wrap work that must finish in c.keepAwake(promise).

import { type ActorContextOf, actor, event } from "rivetkit";

const ticker = actor({
	events: {
		tick: event<number>(),
	},
	vars: {
		ticks: 0,
		// `onWake` stores its loop here so `onSleep` can wait for it.
		loop: null as Promise<void> | null,
	},

	// `onWake` runs on every start, so the loop restarts after a sleep or crash
	onWake: (c) => {
		c.vars.loop = tickLoop(c).catch((error) => {
			c.log.error({ msg: "tick loop failed", error });
		});
	},

	// `c.abortSignal` fires before `onSleep`, so the loop is already exiting
	onSleep: async (c) => {
		await c.vars.loop;
	},

	actions: {
		getTicks: (c) => c.vars.ticks,
	},
});

async function tickLoop(c: ActorContextOf<typeof ticker>): Promise<void> {
	while (!c.aborted) {
		c.vars.ticks += 1;
		c.broadcast("tick", c.vars.ticks);
		await delay(1_000, c.abortSignal);
	}
}

// Resolve after `ms`, or as soon as the actor starts shutting down
function delay(ms: number, signal: AbortSignal): Promise<void> {
	return new Promise((resolve) => {
		if (signal.aborted) {
			resolve();
			return;
		}

		const finish = () => {
			clearTimeout(timer);
			signal.removeEventListener("abort", finish);
			resolve();
		};
		const timer = setTimeout(finish, ms);
		signal.addEventListener("abort", finish, { once: true });
	});
}

Documentation

Workflows

Set run to a workflow for durable, replayable multi-step execution. Each completed step is recorded, so the workflow resumes where it left off after a sleep, crash, or upgrade.

import { actor } from "rivetkit";
import { db } from "rivetkit/db";
import { workflow } from "rivetkit/workflow";

const onboarding = actor({
	db: db({
		onMigrate: async (db) => {
			await db.execute(
				"CREATE TABLE IF NOT EXISTS account (id INTEGER PRIMARY KEY CHECK (id = 1), email TEXT NOT NULL)",
			);
		},
	}),
	onCreate: async (c, input: { email: string }) => {
		await c.db.execute("INSERT INTO account (id, email) VALUES (1, ?)", input.email);
	},
	run: workflow(async (ctx) => {
		const email = await ctx.step("load-email", async (step) => {
			const rows = await step.db.execute<{ email: string }>(
				"SELECT email FROM account WHERE id = 1",
			);
			return rows[0].email;
		});

		// Completed steps are recorded, so a restart resumes after the last one
		await ctx.step("send-welcome", async () => {
			await sendEmail(email, "Welcome!");
		});

		await ctx.sleep("wait-one-day", 24 * 60 * 60 * 1000);

		await ctx.step("send-tips", async () => {
			await sendEmail(email, "Getting started tips");
		});
	}),
});

async function sendEmail(to: string, subject: string): Promise<void> {
	const res = await fetch("https://api.example.com/email", {
		method: "POST",
		body: JSON.stringify({ to, subject }),
	});
	if (!res.ok) throw new Error(`Email failed: ${res.status}`);
}

Documentation

Actor-to-Actor Communication

Actors can call other actors using c.client().

import { actor, setup } from "rivetkit";

const inventory = actor({
	vars: { stock: 100 },
	actions: {
		reserve: (c, amount: number) => {
			c.vars.stock -= amount;
		},
	},
});

const order = actor({
	actions: {
		process: async (c) => {
			const client = c.client<typeof registry>();
			await client.inventory.getOrCreate(["main"]).reserve(1);
		},
	},
});

const registry = setup({ use: { inventory, order } });

Documentation

Schedule & Cron

Run one-shot actions after a delay or at a specific time. Use named cron jobs for calendar schedules and fixed intervals. Both persist across sleep, restarts, upgrades, and crashes.

import { actor, event } from "rivetkit";

const reminder = actor({
  vars: { message: "Time to check your tasks." },
  events: {
    reminder: event<{ message: string }>(),
  },
  onCreate: async (c) => {
    // Install initial schedules once, when this actor is first created.
    await c.schedule.after(30_000, "sendReminder");

    await c.cron.every({
      name: "reminder-check",
      interval: 60_000,
      action: "sendReminder",
    });
  },
  actions: {
    sendReminder: (c) => {
      c.broadcast("reminder", { message: c.vars.message });
    },
  },
});

Documentation

Destroying Actors

Permanently delete an actor and its state using c.destroy().

import { actor } from "rivetkit";
import { db } from "rivetkit/db";

const userAccount = actor({
	db: db({
		onMigrate: async (db) => {
			await db.execute(
				"CREATE TABLE IF NOT EXISTS account (id INTEGER PRIMARY KEY CHECK (id = 1), email TEXT NOT NULL, name TEXT NOT NULL)",
			);
		},
	}),
	onDestroy: async (c) => {
		const rows = (await c.db.execute("SELECT email FROM account WHERE id = 1")) as {
			email: string;
		}[];
		console.log(`Account ${rows[0]?.email} deleted`);
	},
	actions: {
		deleteAccount: (c) => {
			c.destroy();
		},
	},
});

Documentation

Lifecycle Hooks

Actors support hooks for initialization, background processing, connections, and networking. Start long-lived background tasks from onWake, and use c.aborted or c.abortSignal to stop them on shutdown.

import { actor, event } from "rivetkit";
import { db } from "rivetkit/db";

interface RoomInput {
	roomName: string;
}

interface ConnInfo {
	userId: string;
	joinedAt: number;
}

const chatRoom = actor({
	events: {
		usersChanged: event<string[]>(),
	},

	// Database & vars initialization
	db: db({
		onMigrate: async (db) => {
			await db.execute(
				"CREATE TABLE IF NOT EXISTS room (id INTEGER PRIMARY KEY CHECK (id = 1), name TEXT NOT NULL)",
			);
		},
	}),
	createVars: () => ({
		startTime: Date.now(),
		users: new Map<string, ConnInfo>(),
	}),

	// Actor lifecycle
	onCreate: async (c, input: RoomInput) => {
		await c.db.execute("INSERT INTO room (id, name) VALUES (1, ?)", input.roomName);
		console.log("created", c.key);
	},
	onDestroy: (c) => console.log("destroyed"),
	onWake: (c) => console.log("actor started"),
	onSleep: (c) => console.log("actor sleeping"),

	// Connection lifecycle
	onBeforeConnect: (c, params) => {
		/* validate auth */
	},
	onConnect: (c, conn) => {
		const { userId } = conn.params as { userId: string };
		c.vars.users.set(conn.id, { userId, joinedAt: Date.now() });
		console.log("connected:", userId);
		c.broadcast("usersChanged", [...c.vars.users.values()].map((u) => u.userId));
	},
	onDisconnect: (c, conn) => {
		console.log("disconnected:", c.vars.users.get(conn.id)?.userId);
		c.vars.users.delete(conn.id);
		c.broadcast("usersChanged", [...c.vars.users.values()].map((u) => u.userId));
	},

	// Networking
	onRequest: (c, req) => new Response(JSON.stringify([...c.vars.users.values()])),
	onWebSocket: (c, socket) => socket.addEventListener("message", console.log),

	// Response transformation
	onBeforeActionResponse: <Out>(
		c: unknown,
		name: string,
		args: unknown[],
		output: Out,
	): Out => output,

	actions: {},
});

Documentation

Context Types

When writing helper functions outside the actor definition, use *ContextOf<typeof myActor> to extract the correct context type. Helpers like ActionContextOf, CreateContextOf, ConnContextOf, and ConnInitContextOf are exported from "rivetkit". Do not manually define your own context interface. Always derive it from the actor definition.

import { actor, ActionContextOf } from "rivetkit";

const gameRoom = actor({
	vars: { players: [] as string[], score: 0 },
	actions: {
		addPlayer: (c, playerId: string) => {
			validatePlayer(c, playerId);
			c.vars.players.push(playerId);
		},
	},
});

// Good: derive context type from actor definition
function validatePlayer(c: ActionContextOf<typeof gameRoom>, playerId: string) {
	if (c.vars.players.includes(playerId)) {
		throw new Error("Player already in room");
	}
}

// Bad: don't manually define context types like this
// type MyContext = { vars: { players: string[] }; ... };

Documentation

Errors

Use UserError to throw errors that are safely returned to clients. Pass metadata to include structured data. Other errors are converted to generic “internal error” for security.

Actor

import { actor, UserError } from "rivetkit";

const user = actor({
	vars: { username: "" },
	actions: {
		updateUsername: (c, username: string) => {
			if (username.length < 3) {
				throw new UserError("Username too short", {
					code: "username_too_short",
					metadata: { minLength: 3, actual: username.length },
				});
			}
			c.vars.username = username;
		},
	},
});

Client

import { actor, setup, UserError } from "rivetkit";
import { createClient, ActorError } from "rivetkit/client";

const user = actor({
  vars: { username: "" },
  actions: {
    updateUsername: (c, username: string) => {
      if (username.length < 3) {
        throw new UserError("Username too short", {
          code: "username_too_short",
          metadata: { minLength: 3, actual: username.length },
        });
      }
      c.vars.username = username;
    },
  },
});

const registry = setup({ use: { user } });
const client = createClient<typeof registry>("http://localhost:6420");

try {
  await client.user.getOrCreate([]).updateUsername("ab");
} catch (error) {
  if (error instanceof ActorError) {
    console.log(error.code);     // "username_too_short"
    console.log(error.metadata); // { minLength: 3, actual: 2 }
  }
}

Documentation

Low-Level HTTP & WebSocket Handlers

For custom protocols or integrating libraries that need direct access to HTTP Request/Response or WebSocket connections, use onRequest and onWebSocket.

HTTP Handler Documentation · WebSocket Handler Documentation

Icons & Names

Customize how actors appear in the UI with display names and icons. It’s recommended to always provide a name and icon to actors in order to make them easier to distinguish in the dashboard.

import { actor } from "rivetkit";

const chatRoom = actor({
	options: {
		name: "Chat Room",
		icon: "💬", // or FontAwesome: "comments", "chart-line", etc.
	},
	// ...
});

Documentation

Client Documentation

Find the full client guides here:

Common Patterns

Actors scale naturally through isolated state and message-passing. Structure your applications with these patterns:

Documentation

Actor Per Entity

Create one actor per user, document, or room. Use compound keys to scope entities:

Coordinator & Data Actors

Data actors handle core logic (chat rooms, game sessions, user data). Coordinator actors track and manage collections of data actors. think of them as an index.

Concurrent Actions

  • Actions run concurrently and interleave at every await, so never read a value, await something else, and then write it back.
  • Make each update a single SQL statement, such as UPDATE ... RETURNING, or wrap related writes in c.db.transaction with a static name.
  • Do not await other actors, fetch, or other network work inside a transaction. It blocks the actor’s SQL until it finishes.

Documentation

Authentication, Security, & CORS

  • Validate credentials in onBeforeConnect and throw an error to reject unauthorized connections.
  • Identify users in actions by c.conn.id and the identity verified when they connected, rather than trusting action parameters.
  • For cross-origin access, validate the request origin in onBeforeConnect.

Authentication Documentation · CORS Documentation

Versions & Upgrades

Deploy new code by rolling your nodes. When a node stops, its actors sleep and wake on a running node with their state intact, so keep each deploy compatible with the state the previous one wrote. See Versions & Upgrades.

Documentation

Anti-Patterns

Never build a “god” actor

Do not put all your logic in a single actor. A god actor serializes every operation through one bottleneck, kills parallelism, and makes the entire system fail as a unit. Split into focused actors per entity.

Never create an actor per request

Actors are long-lived and maintain state across requests. Creating a new actor for every incoming request throws away the core benefit of the model and wastes resources on actor creation and teardown. Use actors for persistent entities and regular functions for stateless work.

Edit this page Last updated November 10, 2026